<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Utahni Devlog - itch.io</title><link>https://ctrlaltdefeatt.itch.io/utahni</link><item><guid>https://ctrlaltdefeatt.itch.io/utahni/devlog/1492769/fixing-character-swap-and-follower-direction-in-utahni</guid><title>Fixing Character Swap and Follower Direction in Utahni</title><link>https://ctrlaltdefeatt.itch.io/utahni/devlog/1492769/fixing-character-swap-and-follower-direction-in-utahni</link><pubDate>Sat, 18 Apr 2026 03:22:25 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NzUxMTg3LnBuZw==/400x224%23c/ynxOya.png"/><p>Author: Sheldon Sharp Posted on: April 17, 2026 This week I worked on solving a major issue with the character swap system in Utahni. Our game allows the player to switch between two characters while...</p>]]></description></item><item><guid>https://ctrlaltdefeatt.itch.io/utahni/devlog/1492764/fixing-npc-animation-visibility-in-unreal-engine-trinity-neal</guid><title>Fixing NPC Animation Visibility in Unreal Engine - Trinity Neal</title><link>https://ctrlaltdefeatt.itch.io/utahni/devlog/1492764/fixing-npc-animation-visibility-in-unreal-engine-trinity-neal</link><pubDate>Sat, 18 Apr 2026 03:14:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The Problem During this week of production, one of the main problems I had to solve in our project was getting NPC sprites to properly appear in-game through their animation setup. The issue was not j...</p>]]></description></item><item><guid>https://ctrlaltdefeatt.itch.io/utahni/devlog/1489727/utahni-is-in-development</guid><title>Utahni is in development!</title><link>https://ctrlaltdefeatt.itch.io/utahni/devlog/1489727/utahni-is-in-development</link><pubDate>Tue, 14 Apr 2026 20:27:27 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2NjkxMDYwLnBuZw==/400x224%23c/f33w3a.png"/><p>This week on Utahni , we made solid progress across gameplay, enemy behavior, and level development. On the enemy side, a lot of work went into building out the foundation for our hostile actors. We...</p>]]></description></item></channel></rss>